Tasked with developing the curriculum for DePaul University's Game Animation Class - with the help of the very talented Karthik Narayan - I built a simple playable character.
In the class undergrad and graduate students learn how to animate for a simple state machine using AZRI. We learn about each collection of animations - step by step, and then export to Unreal 4 as they are completed. Each student then plugs their animations into the established Blueprints and adjust values to achieve a playable character.
The animations above are all my own applied to the same state machine my students use.
Attack Combo
Slow Motion Blendspace - 8 Animations
Stop Blendspace - 4 Animations
Jumping Sequence
Demo Breakdown