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AZRI Gameplay Animation Breakdown

Tasked with developing the curriculum for DePaul University's Game Animation Class - with the help of the very talented Karthik Narayan - I built a simple playable character.

In the class undergrad and graduate students learn how to animate for a simple state machine using AZRI. We learn about each collection of animations - step by step, and then export to Unreal 4 as they are completed. Each student then plugs their animations into the established Blueprints and adjust values to achieve a playable character.

The animations above are all my own applied to the same state machine my students use.

Attack Combo

Attack Combo Blocking

Attack Combo Blocking

Attack Combo Blocking

Attack Combo Blocking

Slow Motion Blendspace - 8 Animations

All Strafing Runs

All Strafing Runs

Stop Blendspace - 4 Animations

Jumping Sequence

Demo Breakdown